1] Why do objects render fine in Scanline, but disappear in Trace?
There are 2 possible causes for this.
- You are running out of RAM
- You objects are outside of the World Boundary
To check #1 (for the Amiga), pull down The Project editor after you start a render during the initial ization phase. Click once on the Workbench backdrop and you should see how much RAM you have on the top of the screen. As Imagine starts to render, this will decrease. If it becomes close to 0, chances are, that's your problem. To solve that, buy more RAM.
The other possibility is that the objects are outside of the world boundary. The world boundary is basically a box in which your objects are placed. When you enter the STAGE editor, you are placing objects in this "virtual box" whose center is 0,0,0.
When you Trace, Imagine clips ALL objects that fall outside of the box. The size of the world boundary is set in the ACTION editor. In this editor, there should be an item named GLOBALS. Whatever numbers are set in the SIZE timeline becomes the size of the box so that it lies from +/- Value for X,Y and Z. The default is no information present, which Imagine assumes is +/- 1024 units for all 3 coordinates.
Thus to fix this problem you can:
- Scale your entire scene to fit inside the +/- 1024 size
boundary
- Add a size line and set the X,Y,Z to the values you need
(This can be found by using "coordinates" in the STAGE
editor and moving the cursor around to find the values)
- Add a size line and set the X,Y,Z sizes to 0,0,0. This will
force Imagine to calculate the world size for ALL frames
based on where objects are for the FIRST frame. This is
important since if your objects move farther out during
subsequent frames, you will have to set the size manually
(see 2 above) since it will now be outside the computed
boundary, and thus clipped.
Note: The world boundary has no effect in Scanline rendering.
Note: Setting the World Size to 0,0,0 regardless of problems will usually DECREASE Trace times!
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